dispose method
Release the controller.
Implementation
@override
Future<void> dispose() async {
_isNeedDisposed = true;
if (!_isDisposed) {
await _release();
// Unregister from the event dispatcher.
if (_playerId != null) {
VodEventDispatcher.instance.unregisterPlayer(_playerId!);
}
_changeState(TXPlayerState.disposed);
_isDisposed = true;
_stateStreamController.close();
_eventStreamController.close();
_netStatusStreamController.close();
}
super.dispose();
}