TRTCTexture constructor

TRTCTexture({
  1. int glTextureId = 0,
  2. int glContext = 0,
  3. int d3d11TextureId = 0,
})

Implementation

TRTCTexture({
  this.glTextureId = 0,
  this.glContext = 0,
  this.d3d11TextureId = 0,
});