setGameScore method
Use this method to set the score of the specified user in a game
On success, if the message was sent by the bot, returns the edited Message
,
otherwise returns True. Returns an error,
if the score is not greater than the user's current score in the chat and force is False.
Implementation
Future<Message> setGameScore(int userId, int score,
{bool? force,
bool? disableEditMessage,
dynamic chatId,
int? messageId,
String? inlineMessageId}) async {
if (inlineMessageId == null && (chatId == null || messageId == null)) {
return Future.error(TelegramException(
'Require either \'chatId\' and \'messageId\', or \'inlineMessageId\''));
}
if (chatId != null && (chatId is! String && chatId is! int)) {
return Future.error(TelegramException(
'Attribute \'chatId\' can only be either type of String or int'));
}
var requestUrl = _apiUri('setGameScore');
var body = <String, dynamic>{
'user_id': userId,
'score': score,
'force': force,
'disable_edit_message': disableEditMessage,
'chat_id': chatId,
'message_id': messageId,
'inline_message_id': inlineMessageId,
};
return Message.fromJson(await HttpClient.httpPost(requestUrl, body: body));
}