initAnimation method
Initialize the Animation.
Implementation
@override
void initAnimation(AnimationController controller) {
_waveAnim = Tween<double>(begin: 0, end: textCharacters.length / 2 + 0.52)
.animate(controller);
}
Initialize the Animation.
@override
void initAnimation(AnimationController controller) {
_waveAnim = Tween<double>(begin: 0, end: textCharacters.length / 2 + 0.52)
.animate(controller);
}