TextLiquidFill class
Animation that displays a text element, coloring it to look like sloshing water is filling it up.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- TextLiquidFill
Constructors
- TextLiquidFill({Key? key, required String text, TextStyle textStyle = const TextStyle(fontSize: 140, fontWeight: FontWeight.bold), TextAlign textAlign = TextAlign.left, Duration loadDuration = const Duration(seconds: 6), Duration waveDuration = const Duration(seconds: 2), double boxHeight = 250, double boxWidth = 400, Color boxBackgroundColor = Colors.black, Color waveColor = Colors.blueAccent, double loadUntil = 1.0})
Properties
- boxBackgroundColor → Color
-
Specifies the backgroundColor of the box
final
- boxHeight → double
-
Specifies the height of the box around text
final
- boxWidth → double
-
Specifies the width of the box around text
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- loadDuration → Duration
-
Specifies the duration the text should fill with liquid.
final
- loadUntil → double
-
Specifies the load limit: (0, 1.0]. This may be used to limit the liquid
fill effect to less than 100%.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- text → String
-
String which would be filled by liquid animation
final
- textAlign → TextAlign
-
Gives TextAlign to the text string.
final
- textStyle → TextStyle
-
Gives TextStyle to the text string.
final
- waveColor → Color
-
Specifies the color of the wave
final
- waveDuration → Duration
-
Specifies the duration that one wave takes to pass the screen.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → _TextLiquidFillState -
Creates the mutable state for this widget. See StatefulWidget.createState.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited