WallPaperSettings.deserialize constructor
WallPaperSettings.deserialize(
- BinaryReader reader
Deserialize.
Implementation
factory WallPaperSettings.deserialize(BinaryReader reader) {
// Read [WallPaperSettings] fields.
final flags = reader.readInt32();
final blur = (flags & 2) != 0;
final motion = (flags & 4) != 0;
final hasBackgroundColorField = (flags & 1) != 0;
final backgroundColor = hasBackgroundColorField ? reader.readInt32() : null;
final hasSecondBackgroundColorField = (flags & 16) != 0;
final secondBackgroundColor =
hasSecondBackgroundColorField ? reader.readInt32() : null;
final hasThirdBackgroundColorField = (flags & 32) != 0;
final thirdBackgroundColor =
hasThirdBackgroundColorField ? reader.readInt32() : null;
final hasFourthBackgroundColorField = (flags & 64) != 0;
final fourthBackgroundColor =
hasFourthBackgroundColorField ? reader.readInt32() : null;
final hasIntensityField = (flags & 8) != 0;
final intensity = hasIntensityField ? reader.readInt32() : null;
final hasRotationField = (flags & 16) != 0;
final rotation = hasRotationField ? reader.readInt32() : null;
final hasEmoticonField = (flags & 128) != 0;
final emoticon = hasEmoticonField ? reader.readString() : null;
// Construct [WallPaperSettings] object.
final returnValue = WallPaperSettings(
blur: blur,
motion: motion,
backgroundColor: backgroundColor,
secondBackgroundColor: secondBackgroundColor,
thirdBackgroundColor: thirdBackgroundColor,
fourthBackgroundColor: fourthBackgroundColor,
intensity: intensity,
rotation: rotation,
emoticon: emoticon,
);
// Now return the deserialized [WallPaperSettings].
return returnValue;
}