serialize method

  1. @override
void serialize(
  1. List<int> buffer
)
override

Serialize.

Implementation

@override
void serialize(List<int> buffer) {
  // Write type-id 0x0aadfc8f.
  buffer.writeInt32(0x0aadfc8f);

  // Write fields.
  buffer.writeInt32(flags);
  buffer.writeInt32(flags2);
  buffer.writeInt64(id);
  final localAccessHashCopy = accessHash;
  if (localAccessHashCopy != null) {
    buffer.writeInt64(localAccessHashCopy);
  }
  buffer.writeString(title);
  final localUsernameCopy = username;
  if (localUsernameCopy != null) {
    buffer.writeString(localUsernameCopy);
  }
  buffer.writeObject(photo);
  buffer.writeDateTime(date);
  final localRestrictionReasonCopy = restrictionReason;
  if (localRestrictionReasonCopy != null) {
    buffer.writeVectorObject(localRestrictionReasonCopy);
  }
  final localAdminRightsCopy = adminRights;
  if (localAdminRightsCopy != null) {
    buffer.writeObject(localAdminRightsCopy);
  }
  final localBannedRightsCopy = bannedRights;
  if (localBannedRightsCopy != null) {
    buffer.writeObject(localBannedRightsCopy);
  }
  final localDefaultBannedRightsCopy = defaultBannedRights;
  if (localDefaultBannedRightsCopy != null) {
    buffer.writeObject(localDefaultBannedRightsCopy);
  }
  final localParticipantsCountCopy = participantsCount;
  if (localParticipantsCountCopy != null) {
    buffer.writeInt32(localParticipantsCountCopy);
  }
  final localUsernamesCopy = usernames;
  if (localUsernamesCopy != null) {
    buffer.writeVectorObject(localUsernamesCopy);
  }
  final localStoriesMaxIdCopy = storiesMaxId;
  if (localStoriesMaxIdCopy != null) {
    buffer.writeInt32(localStoriesMaxIdCopy);
  }
  final localColorCopy = color;
  if (localColorCopy != null) {
    buffer.writeObject(localColorCopy);
  }
  final localProfileColorCopy = profileColor;
  if (localProfileColorCopy != null) {
    buffer.writeObject(localProfileColorCopy);
  }
  final localEmojiStatusCopy = emojiStatus;
  if (localEmojiStatusCopy != null) {
    buffer.writeObject(localEmojiStatusCopy);
  }
  final localLevelCopy = level;
  if (localLevelCopy != null) {
    buffer.writeInt32(localLevelCopy);
  }

  // Finished serialization.
}