padding property
Sets the padding around the tiles based on the value.
late List<SocialMediaUsers> _socialMediaUsersData;
@override
void initState() {
_socialMediaUsersData = <SocialMediaUsers>[
SocialMediaUsers('India', 'Facebook', 280),
SocialMediaUsers('India', 'Instagram', 88),
SocialMediaUsers('USA', 'Facebook', 190),
SocialMediaUsers('USA', 'Instagram', 120),
SocialMediaUsers('Japan', 'Twitter', 48),
SocialMediaUsers('Japan', 'Instagram', 31),
];
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: SfTreemap(
dataCount: _socialMediaUsersData.length,
weightValueMapper: (int index) {
return _socialMediaUsersData[index].usersInMillions;
},
levels: [
TreemapLevel(
color: Colors.red,
border: const RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(15)),
side: BorderSide(color: Colors.black, width: 2),
),
padding: EdgeInsets.all(2),
),
],
),
);
}
class SocialMediaUsers {
const SocialMediaUsers(
this.country,
this.socialMedia,
this.usersInMillions,
);
final String country;
final String socialMedia;
final double usersInMillions;
}
See also:
- groupMapper denotes the group which the tile has be mapped in the internal data source.
- labelBuilder, displays a basic information about the tiles.
Implementation
final EdgeInsetsGeometry? padding;