RenderSignaturePad constructor
RenderSignaturePad({
- required double minimumStrokeWidth,
- required double maximumStrokeWidth,
- required Color backgroundColor,
- required Color strokeColor,
- required DeviceGestureSettings gestureSettings,
- SignatureOnDrawStartCallback? onDrawStart,
- SignatureDrawCallback? onDraw,
- VoidCallback? onDrawEnd,
Creates a new instance of RenderSignaturePad.
Implementation
RenderSignaturePad(
{required double minimumStrokeWidth,
required double maximumStrokeWidth,
required Color backgroundColor,
required Color strokeColor,
required DeviceGestureSettings gestureSettings,
SignatureOnDrawStartCallback? onDrawStart,
SignatureDrawCallback? onDraw,
VoidCallback? onDrawEnd})
: _minimumStrokeWidth = minimumStrokeWidth,
_maximumStrokeWidth = maximumStrokeWidth,
_backgroundColor = backgroundColor,
_strokeColor = strokeColor,
_onDrawStart = onDrawStart,
_onDraw = onDraw,
_gestureArenaTeam = GestureArenaTeam(),
_onDrawEnd = onDrawEnd {
_panGestureRecognizer = PanGestureRecognizer()
..team = _gestureArenaTeam
..onStart = _handleDragStart
..onUpdate = _handleDragUpdate
..onEnd = _handleDragEnd
..gestureSettings = gestureSettings
..dragStartBehavior = DragStartBehavior.down;
_verticalDragGestureRecognizer = VerticalDragGestureRecognizer()
..team = _gestureArenaTeam
..gestureSettings = gestureSettings
..onStart = _dragStart;
_horizontalDragGestureRecognizer = HorizontalDragGestureRecognizer()
..team = _gestureArenaTeam
..gestureSettings = gestureSettings
..onStart = _dragStart;
_tapGestureRecognizer = TapGestureRecognizer()..onTapUp = _handleTapUp;
_gestureArenaTeam.captain = _panGestureRecognizer;
_paintStrokeStyle = Paint()
..color = _strokeColor
..strokeWidth = _kMaximumStrokeWidth
..strokeCap = StrokeCap.round
..style = PaintingStyle.fill
..isAntiAlias = true;
_paintBackgroundStyle = Paint()
..color = backgroundColor
..style = PaintingStyle.fill
..isAntiAlias = true;
_restrictBezierPathCalculation = _minimumStrokeWidth == _maximumStrokeWidth;
_data = <List<_TouchPoint>>[];
_bezierPoints = <_CachePoint>[];
_lastPoints = <_TouchPoint>[];
_dotPoints = <Offset>[];
_pathCollection = <Path>[];
_currentPath = Path();
_reset();
}