onCreateShader property

CircularShaderCallback? onCreateShader

Implementation

CircularShaderCallback? get onCreateShader => _onCreateShader;
void onCreateShader=(CircularShaderCallback? value)

Implementation

set onCreateShader(CircularShaderCallback? value) {
  if (_onCreateShader != value) {
    _onCreateShader = value;
    markNeedsLegendUpdate();
    markNeedsSegmentsPaint();
    dataLabelContainer?.refresh();
  }
}