onCreateShader property
CircularShaderCallback?
get
onCreateShader
Implementation
CircularShaderCallback? get onCreateShader => _onCreateShader;
set
onCreateShader
(CircularShaderCallback? value)
Implementation
set onCreateShader(CircularShaderCallback? value) {
if (_onCreateShader != value) {
_onCreateShader = value;
markNeedsLegendUpdate();
markNeedsSegmentsPaint();
dataLabelContainer?.refresh();
}
}