onPaint method
Draws segment in series bounds.
Implementation
@override
void onPaint(Canvas canvas) {
final Paint strokePaint = getStrokePaint();
if (points.isNotEmpty &&
points.length == 8 &&
strokePaint.strokeWidth > 0 &&
strokePaint.color != Colors.transparent) {
final Offset? maxStart =
Offset.lerp(_oldPoints[0], points[0], animationFactor);
final Offset? maxEnd =
Offset.lerp(_oldPoints[1], points[1], animationFactor);
if (maxStart != null && maxEnd != null) {
drawDashes(canvas, series.dashArray, strokePaint,
start: maxStart, end: maxEnd);
}
final Offset? maxConnectorStart =
Offset.lerp(_oldPoints[2], points[2], animationFactor);
final Offset? maxConnectorEnd =
Offset.lerp(_oldPoints[3], points[3], animationFactor);
if (maxConnectorStart != null && maxConnectorEnd != null) {
drawDashes(canvas, series.dashArray, strokePaint,
start: maxConnectorStart, end: maxConnectorEnd);
}
final Offset? minStart =
Offset.lerp(_oldPoints[4], points[4], animationFactor);
final Offset? minEnd =
Offset.lerp(_oldPoints[5], points[5], animationFactor);
if (minStart != null && minEnd != null) {
drawDashes(canvas, series.dashArray, strokePaint,
start: minStart, end: minEnd);
}
final Offset? minConnectorStart =
Offset.lerp(_oldPoints[6], points[6], animationFactor);
final Offset? minConnectorEnd =
Offset.lerp(_oldPoints[7], points[7], animationFactor);
if (minConnectorStart != null && minConnectorEnd != null) {
drawDashes(canvas, series.dashArray, strokePaint,
start: minConnectorStart, end: minConnectorEnd);
}
}
if (segmentRect == null) {
return;
}
final Rect? paintRect =
Rect.lerp(_oldSegmentRect, segmentRect, animationFactor);
if (paintRect == null) {
return;
}
final Paint fillPaint = getFillPaint();
if (fillPaint.color != Colors.transparent && !paintRect.isEmpty) {
canvas.drawRect(paintRect, fillPaint);
}
final double strokeWidth = strokePaint.strokeWidth;
if (strokeWidth > 0 && strokePaint.color != Colors.transparent) {
final Path strokePath = strokePathFromRRect(
RRect.fromRectAndRadius(paintRect, Radius.zero), strokeWidth);
drawDashes(canvas, series.dashArray, strokePaint, path: strokePath);
}
if (_medianLinePoints.isNotEmpty) {
drawDashes(canvas, series.dashArray, strokePaint,
start: _medianLinePoints[0], end: _medianLinePoints[1]);
}
if (animationFactor > 0.75 && _meanLinePoints.isNotEmpty) {
// Mean animation starts at 0.75 and ends at 1.0. So, the animation falls
// only 0.25. So, 0.25 * 4 = 1.0. So, the animation factor is multiplied
// by 4 to get the animation factor for mean line.
final double opacity = (animationFactor - 0.75) * 4.0;
final Paint meanPaint = Paint()
..color = strokePaint.color.withOpacity(opacity)
..strokeWidth = strokePaint.strokeWidth
..shader = strokePaint.shader
..style = strokePaint.style
..strokeCap = strokePaint.strokeCap
..strokeJoin = strokePaint.strokeJoin
..strokeMiterLimit = strokePaint.strokeMiterLimit;
drawDashes(canvas, series.dashArray, meanPaint,
start: _meanLinePoints[0], end: _meanLinePoints[1]);
drawDashes(canvas, series.dashArray, meanPaint,
start: _meanLinePoints[2], end: _meanLinePoints[3]);
}
}