getFillPaint method
Gets the color of the series.
Implementation
@override
Paint getFillPaint() {
_setSegmentProperties();
final bool hasPointColor =
_segmentProperties.series.pointColorMapper != null;
if (_segmentProperties.series.gradient == null) {
if (_segmentProperties.color != null) {
fillPaint = Paint()
..color = (_segmentProperties.currentPoint!.isEmpty ?? false)
? _segmentProperties.series.emptyPointSettings.color
: ((hasPointColor &&
_segmentProperties.currentPoint!.pointColorMapper != null)
? _segmentProperties.currentPoint!.pointColorMapper
: _segmentProperties.series.markerSettings.isVisible == true
? _segmentProperties.series.markerSettings.color ??
SeriesHelper.getSeriesRendererDetails(
_segmentProperties.seriesRenderer)
.seriesColor!
: _segmentProperties.color)!
..style = PaintingStyle.fill;
}
} else {
fillPaint = getLinearGradientPaint(
_segmentProperties.series.gradient!,
_segmentProperties.currentPoint!.region!,
_segmentProperties.stateProperties.requireInvertedAxis);
}
_segmentProperties.defaultFillColor = fillPaint;
assert(_segmentProperties.series.opacity >= 0 == true,
'The opacity value of the the scatter series should be greater than or equal to 0.');
assert(_segmentProperties.series.opacity <= 1 == true,
'The opacity value of the the scatter series should be less than or equal to 1.');
fillPaint!.color = (_segmentProperties.series.opacity < 1 == true &&
fillPaint!.color != Colors.transparent)
? fillPaint!.color.withOpacity(_segmentProperties.series.opacity)
: fillPaint!.color;
setShader(_segmentProperties, fillPaint!);
return fillPaint!;
}