serialize method
Implementation
@override
Uint8List serialize() {
var buffer = Uint8List(size);
var currentPos = 0;
buffer.setRange(currentPos, currentPos + 4, intToBytes(size, 4));
currentPos += 4;
buffer.setRange(currentPos, currentPos + 4, intToBytes(verifiableEntityHeaderReserved_1, 4));
currentPos += 4;
buffer.setRange(currentPos, currentPos + signature.size, signature.serialize());
currentPos += signature.size;
buffer.setRange(currentPos, currentPos + signerPublicKey.size, signerPublicKey.serialize());
currentPos += signerPublicKey.size;
buffer.setRange(currentPos, currentPos + 4, intToBytes(entityBodyReserved_1, 4));
currentPos += 4;
buffer.setRange(currentPos, currentPos + 1, intToBytes(version, 1));
currentPos += 1;
buffer.setRange(currentPos, currentPos + network.size, network.serialize());
currentPos += network.size;
buffer.setRange(currentPos, currentPos + type.size, type.serialize());
currentPos += type.size;
buffer.setRange(currentPos, currentPos + fee.size, fee.serialize());
currentPos += fee.size;
buffer.setRange(currentPos, currentPos + deadline.size, deadline.serialize());
currentPos += deadline.size;
buffer.setRange(currentPos, currentPos + recipientAddress.size, recipientAddress.serialize());
currentPos += recipientAddress.size;
buffer.setRange(currentPos, currentPos + 2, intToBytes(message.length, 2));
currentPos += 2;
buffer.setRange(currentPos, currentPos + 1, intToBytes(mosaics.length, 1));
currentPos += 1;
buffer.setRange(currentPos, currentPos + 1, intToBytes(transferTransactionBodyReserved_1, 1));
currentPos += 1;
buffer.setRange(currentPos, currentPos + 4, intToBytes(transferTransactionBodyReserved_2, 4));
currentPos += 4;
sort();
var res_mosaics = ArrayHelpers.writeArray(buffer, mosaics, currentPos, (e) { return ArrayHelpers.getValue(e.mosaicId);});
currentPos = res_mosaics.item2;
buffer = res_mosaics.item1;
buffer.setRange(currentPos, currentPos + message.lengthInBytes, message);
currentPos += message.lengthInBytes;
return buffer;
}