serialize method
Implementation
@override
Uint8List serialize() {
var buffer = Uint8List(size);
var currentPos = 0;
buffer.setRange(currentPos, currentPos + 4, intToBytes(size, 4));
currentPos += 4;
buffer.setRange(currentPos, currentPos + 4, intToBytes(verifiableEntityHeaderReserved_1, 4));
currentPos += 4;
buffer.setRange(currentPos, currentPos + signature.size, signature.serialize());
currentPos += signature.size;
buffer.setRange(currentPos, currentPos + signerPublicKey.size, signerPublicKey.serialize());
currentPos += signerPublicKey.size;
buffer.setRange(currentPos, currentPos + 4, intToBytes(entityBodyReserved_1, 4));
currentPos += 4;
buffer.setRange(currentPos, currentPos + 1, intToBytes(version, 1));
currentPos += 1;
buffer.setRange(currentPos, currentPos + network.size, network.serialize());
currentPos += network.size;
buffer.setRange(currentPos, currentPos + type.size, type.serialize());
currentPos += type.size;
buffer.setRange(currentPos, currentPos + fee.size, fee.serialize());
currentPos += fee.size;
buffer.setRange(currentPos, currentPos + deadline.size, deadline.serialize());
currentPos += deadline.size;
buffer.setRange(currentPos, currentPos + mosaic.size, mosaic.serialize());
currentPos += mosaic.size;
buffer.setRange(currentPos, currentPos + duration.size, duration.serialize());
currentPos += duration.size;
buffer.setRange(currentPos, currentPos + hash.size, hash.serialize());
currentPos += hash.size;
return buffer;
}