handleMouseMove method
void
handleMouseMove(
- MouseEvent event
Implementation
void handleMouseMove(MouseEvent event) {
var rect = (event.target as Element).getBoundingClientRect();
var x = event.clientX - rect.left; //x position within the element.
var y = event.clientY - rect.top; //y position within the element.
int offsetX = 60;
int offsetY = 35;
if (x > rect.width / 2) {
offsetX = -60;
}
if (y > rect.height / 2) {
offsetY = -35;
}
offsetX -= 50;
offsetY -= 25;
canvasTip.style.display = 'none';
int? activePoint;
for (var i = 0; i < points.length; i++) {
var dx = x - points[i].x;
var dy = y - points[i].y;
points[i].active = false;
if ((dx * dx) + (dy * dy) < 100) {
points[i].active = true;
activePoint = i;
canvasTip.style.left = "${points[i].x + offsetX}px";
canvasTip.style.top = "${points[i].y + offsetY}px";
canvasTip.innerHTML = ('${points[i].time}<br/>${points[i].value}').toJS;
canvasTip.style.display = 'block';
}
}
if (currentActivePoint != activePoint) {
currentActivePoint = activePoint;
renderPoints();
}
}