SelectionWithEdges<EdgeType> class
abstract
Describes a Selection that is bounded at least in one dimension. As a consequence it should have an anchor and a focus that should influence the computation of anchorCoordinate and focusCoordinate
EdgeType
is defined by which type of data structure the subclass is.
- Implemented types
- Implementers
- Available extensions
Constructors
Properties
- anchor → EdgeType
-
The edge that should include anchorCoordinate. anchor is the origin of
a selection, it is the edge that should remain unchanged in an expansion
operation.
no setter
- anchorCoordinate → IntVector2
-
The coordinate within the selection that describes its 'origin',
usually diametrically opposed to focusCoordinate.
no setterinherited
- bottom → int?
-
no setterinherited
- focus → EdgeType
-
The edge that should include focusCoordinate. Focus should correspond
the edge that should be changed in a expansion operation.
no setter
- focusCoordinate → IntVector2
-
The coordinate within the selection that describes the location where
further directional changes should be based on.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- left → int?
-
no setterinherited
- right → int?
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- style → SelectionStyle?
-
no setterinherited
- top → int?
-
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited