validate method
void
validate()
Validate movie-level metadata. Short sprite timelines are allowed and skipped after their last frame by the renderer.
Implementation
void validate() {
final p = params;
if (!hasParams() ||
!p.viewBoxWidth.isFinite ||
!p.viewBoxHeight.isFinite ||
p.viewBoxWidth <= 0 ||
p.viewBoxHeight <= 0 ||
p.frames < 1 ||
p.frames > 100000 ||
p.fps < 0 ||
p.fps > 1000 ||
sprites.length > 10000) {
throw const FormatException('Invalid SVGA movie parameters');
}
var frameCount = 0;
for (final sprite in sprites) {
frameCount += sprite.frames.length;
if (frameCount > 1000000) {
throw const FormatException('Too many SVGA frames');
}
}
}