SpriteEntity constructor

SpriteEntity({
  1. String? imageKey,
  2. Iterable<FrameEntity>? frames,
  3. String? matteKey,
})

Implementation

factory SpriteEntity({
  $core.String? imageKey,
  $core.Iterable<FrameEntity>? frames,
  $core.String? matteKey,
}) {
  final result = create();
  if (imageKey != null) result.imageKey = imageKey;
  if (frames != null) result.frames.addAll(frames);
  if (matteKey != null) result.matteKey = matteKey;
  return result;
}