SpriteEntity constructor
SpriteEntity({
- String? imageKey,
- Iterable<
FrameEntity> ? frames, - String? matteKey,
Implementation
factory SpriteEntity({
$core.String? imageKey,
$core.Iterable<FrameEntity>? frames,
$core.String? matteKey,
}) {
final result = create();
if (imageKey != null) result.imageKey = imageKey;
if (frames != null) result.frames.addAll(frames);
if (matteKey != null) result.matteKey = matteKey;
return result;
}