gameController01 constant
_I
const gameController01
Implementation
static const _I gameController01 = [["path", {"fill-rule": "evenodd", "clip-rule": "evenodd", "d": "M13 3C13 2.44772 12.5523 2 12 2C11.4477 2 11 2.44772 11 3L11 8.74994H10.9142C10.7161 8.44931 10.3984 7.99783 10.0158 7.56923C9.61038 7.11513 9.03648 6.57547 8.37882 6.36747C7.02056 5.93789 5.64865 6.72223 4.59314 7.84095C3.49939 9.00021 2.53383 10.7185 1.91308 12.714C1.29229 14.7098 1.11194 16.6755 1.35294 18.2556C1.58546 19.78 2.26567 21.2096 3.6212 21.6383C4.5703 21.9385 5.77557 21.6201 6.86922 20.8698C7.99334 20.0987 9.10396 18.8105 9.92479 16.946C9.98345 16.8127 10.0986 16.7504 10.1935 16.7505L13.8065 16.7532C13.9012 16.7533 14.0162 16.8156 14.0748 16.9487C14.8956 18.8136 16.0064 20.1012 17.1309 20.8716C18.2249 21.6213 19.4301 21.9384 20.3788 21.6383C21.7343 21.2096 22.4146 19.78 22.6471 18.2556C22.8881 16.6755 22.7077 14.7098 22.0869 12.714C21.4662 10.7185 20.5006 9.00021 19.4069 7.84095C18.3514 6.72223 16.9795 5.93789 15.6212 6.36747C14.9635 6.57547 14.3896 7.11513 13.9842 7.56924C13.6016 7.99783 13.2839 8.44931 13.0859 8.74994H13L13 3ZM10 13C10 12.4477 10.4477 12 11 12L13 12C13.5523 12 14 12.4477 14 13C14 13.5523 13.5523 14 13 14L11 14C10.4477 14 10 13.5523 10 13Z", "fill": "_c1", "key": "0"}]];