TRILAYER constant
๐ Trilayer
3x effect ๐คนโโ๏ธ SurfaceFX filters, one at each layer of build:
- under ๐ SurfaceLayer.BASE
- under ๐ SurfaceLayer.MATERIAL
- under ๐ SurfaceLayer.CHILD
The blur under the ๐ CHILD
may appear doubled
unless the ๐ Surface.padLayer
!=
๐ SurfaceLayer.CHILD and
Surface.padding is non-negligible.
Implementation
static const TRILAYER = <SurfaceLayer>{
SurfaceLayer.BASE,
SurfaceLayer.MATERIAL,
SurfaceLayer.CHILD,
};