BASE_AND_MATERIAL constant
๐ Base & Material
2x effect ๐คนโโ๏ธ SurfaceFX filters:
- under ๐ SurfaceLayer.BASE
- under ๐ SurfaceLayer.MATERIAL
Absent under ๐ SurfaceLayer.CHILD, which will receive no blur.
Functionality may match ๐ BASE_AND_CHILD when
๐ Surface.padLayer
==
๐ SurfaceLayer.CHILD (default behavior).
Implementation
static const BASE_AND_MATERIAL = <SurfaceLayer>{
SurfaceLayer.BASE,
SurfaceLayer.MATERIAL,
};