stop method

  1. @override
Future<bool> stop({
  1. bool isNeedClear = false,
})
override

Stop playing. return Whether to stop successfully.

停止播放 return 是否停止成功

Implementation

@override
Future<bool> stop({bool isNeedClear = false}) async {
  if (_isNeedDisposed) return false;
  await _initPlayer.future;
  BoolMsg boolMsg = await _livePlayerApi.stop(BoolPlayerMsg()
    ..value = isNeedClear
    ..playerId = _playerId);
  return boolMsg.value ?? false;
}