getSupportedBitrate method
get live steam info
获取码流信息
Implementation
Future<List<FSteamInfo>> getSupportedBitrate() async {
if (_isNeedDisposed) return [];
await _initPlayer.future;
ListMsg listMsg = await _livePlayerApi.getSupportedBitrate(PlayerMsg(playerId: _playerId));
List<FSteamInfo> steamList = [];
if (null != listMsg.value) {
for (Object? obj in listMsg.value!) {
if (null != obj) {
steamList.add(FSteamInfo.createFromMsg(obj));
}
}
}
return steamList;
}