TXPlayerVideo constructor

TXPlayerVideo({
  1. FTXOnRenderViewCreatedListener? onRenderViewCreatedListener,
  2. FTXAndroidRenderViewType? androidRenderType,
  3. Key? viewKey,
})

从 12.4.1 版本开始,移除传入 controller 的绑定纹理方式,该方式由于不可预见问题太多,所以移除。推荐使用 TXPlayerVideo 的 onRenderViewCreatedListener 回调,在获取到 viewId 后,使用 controller#setPlayerView 进行播放器和纹理的绑定

Starting from version 12.4.1, the method of binding textures by passing in a controller has been removed. This method is removed due to too many unforeseen issues. It is recommended to use the onRenderViewCreatedListener callback of TXPlayerVideo. After obtaining the viewId, use controller#setPlayerView to bind the player and texture.

e.g: TXPlayerVideo( onRenderViewCreatedListener: (viewId) { /// 此处只展示了最基础的纹理和播放器的配置方式。 这里可记录下来 viewId,在多纹理之间进行切换,比如横竖屏切换场景,竖屏的画面, /// 要切换到横屏的画面,可以在切换到横屏之后, 拿到横屏的viewId 设置上去。回到竖屏的时候,再通过 viewId 切换回来。 /// Only the most basic configuration methods for textures and the player are shown here. /// The viewId can be recorded here to switch between multiple textures. For example, in the scenario /// of switching between portrait and landscape orientations: /// To switch from the portrait view to the landscape view, obtain the viewId of the landscape view /// after switching to landscape orientation and set it. When switching back to portrait orientation, /// switch back using the recorded viewId. _controller.setPlayerView(viewId); }, )

Implementation

TXPlayerVideo({
  this.onRenderViewCreatedListener,
  FTXAndroidRenderViewType? androidRenderType, Key? viewKey})
    : renderViewType = androidRenderType ?? FTXAndroidRenderViewType.TEXTURE_VIEW, super(key: viewKey);