allocate static method
Implementation
static Future<NativeTexture> allocate() async {
final int handle = CameraChannel.nextHandle++;
final int? textureId = (await CameraChannel.channel.invokeMethod<int>(
'$NativeTexture#allocate',
<String, dynamic>{'textureHandle': handle},
));
if (textureId == null) {
throw CameraException('textureId', 'textureId is null');
}
return NativeTexture._(handle: handle, textureId: textureId);
}