generateSteamGameServer method
Generates code for steam game server
Implementation
Future<void> generateSteamGameServer({
required String path,
required IOSink exportSink,
Set<String> enumSet = const {},
Set<String> structSet = const {},
Set<String> callbackStructSet = const {},
}) async {
SteamInitializer gameServer = SteamInitializer(
name: "SteamGameServer",
methods: [
SteamMethod(
name: "Init",
nameFlat: "SteamGameServer_Init",
returnType: "bool",
params: [
SteamParam(
name: "unIP",
type: "uint32",
),
SteamParam(
name: "usSteamPort",
type: "uint16",
),
SteamParam(
name: "usGamePort",
type: "uint16",
),
SteamParam(
name: "usQueryPort",
type: "uint16",
),
SteamParam(
name: "eServerMode",
type: "EServerMode",
),
SteamParam(
name: "pchVersionString",
type: "const char *",
),
],
),
SteamMethod(
name: "ReleaseCurrentThreadMemory",
nameFlat: "SteamGameServer_ReleaseCurrentThreadMemory",
returnType: "void",
),
// SteamMethod(
// name: "RunCallbacks",
// nameFlat: "SteamGameServer_RunCallbacks",
// returnType: "void",
// ),
SteamMethod(
name: "Shutdown",
nameFlat: "SteamGameServer_Shutdown",
returnType: "void",
),
SteamMethod(
name: "GetHSteamPipe",
nameFlat: "SteamGameServer_GetHSteamPipe",
returnType: "HSteamPipe",
),
SteamMethod(
name: "GetHSteamUser",
nameFlat: "SteamGameServer_GetHSteamUser",
returnType: "HSteamUser",
),
],
);
await gameServer.generateFile(
path: path,
exportSink: exportSink,
enumSet: enumSet,
structSet: structSet,
callbackStructSet: callbackStructSet,
);
}