generateSteamApi method
Generates code for common steam apis
Implementation
Future<void> generateSteamApi({
required String path,
required IOSink exportSink,
Set<String> enumSet = const {},
Set<String> structSet = const {},
Set<String> callbackStructSet = const {},
}) async {
SteamInitializer steamApi = SteamInitializer(
name: "SteamApi",
methods: [
SteamMethod(
name: "Init",
nameFlat: "SteamAPI_InitFlat",
returnType: "ESteamAPIInitResult",
params: [
SteamParam(
name: "outErrorMessage",
type: "SteamErrMsg *",
),
],
),
SteamMethod(
name: "ReleaseCurrentThreadMemory",
nameFlat: "SteamAPI_ReleaseCurrentThreadMemory",
returnType: "void",
),
SteamMethod(
name: "RestartAppIfNecessary",
nameFlat: "SteamAPI_RestartAppIfNecessary",
returnType: "bool",
params: [
SteamParam(
name: "unOwnAppID",
type: "uint32",
),
],
),
// SteamMethod(
// name: "RunCallbacks",
// nameFlat: "SteamAPI_RunCallbacks",
// returnType: "void",
// ),
SteamMethod(
name: "Shutdown",
nameFlat: "SteamAPI_Shutdown",
returnType: "void",
),
SteamMethod(
name: "GetHSteamPipe",
nameFlat: "SteamAPI_GetHSteamPipe",
returnType: "HSteamPipe",
),
SteamMethod(
name: "GetHSteamUser",
nameFlat: "SteamAPI_GetHSteamUser",
returnType: "HSteamUser",
),
],
);
await steamApi.generateFile(
path: path,
exportSink: exportSink,
enumSet: enumSet,
structSet: structSet,
callbackStructSet: callbackStructSet,
);
}