generateDispatch method
Generates code for dispatch
Implementation
Future<void> generateDispatch({
required String path,
required IOSink exportSink,
Set<String> enumSet = const {},
Set<String> structSet = const {},
Set<String> callbackStructSet = const {},
}) async {
SteamInitializer dispatch = SteamInitializer(
name: "Dispatch",
methods: [
SteamMethod(
name: "Init",
nameFlat: "SteamAPI_ManualDispatch_Init",
returnType: "void",
),
SteamMethod(
name: "RunFrame",
nameFlat: "SteamAPI_ManualDispatch_RunFrame",
returnType: "void",
params: [
SteamParam(
name: "hSteamPipe",
type: "HSteamPipe",
),
],
),
SteamMethod(
name: "GetNextCallback",
nameFlat: "SteamAPI_ManualDispatch_GetNextCallback",
returnType: "bool",
params: [
SteamParam(
name: "hSteamPipe",
type: "HSteamPipe",
),
SteamParam(
name: "pCallbackMsg",
type: "CallbackMsg_t *",
),
],
),
SteamMethod(
name: "FreeLastCallback",
nameFlat: "SteamAPI_ManualDispatch_FreeLastCallback",
returnType: "void",
params: [
SteamParam(
name: "hSteamPipe",
type: "HSteamPipe",
),
],
),
SteamMethod(
name: "GetAPICallResult",
nameFlat: "SteamAPI_ManualDispatch_GetAPICallResult",
returnType: "bool",
params: [
SteamParam(
name: "hSteamPipe",
type: "HSteamPipe",
),
SteamParam(
name: "hSteamAPICall",
type: "SteamAPICall_t",
),
SteamParam(
name: "pCallback",
type: "void *",
),
SteamParam(
name: "cubCallback",
type: "int",
),
SteamParam(
name: "iCallbackExpected",
type: "int",
),
SteamParam(
name: "pbFailed",
type: "bool *",
),
],
),
],
);
await dispatch.generateFile(
path: path,
exportSink: exportSink,
enumSet: enumSet,
structSet: structSet,
callbackStructSet: callbackStructSet,
);
}