ISteamMatchmakingServersExtensions extension
Methods
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cancelQuery(HServerListRequest hRequest)
→ void
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cancelServerQuery(HServerQuery hServerQuery)
→ void
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getServerCount(HServerListRequest hRequest)
→ int
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getServerDetails(HServerListRequest hRequest, int iServer)
→ Pointer<GameServerItem>
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isRefreshing(HServerListRequest hRequest)
→ bool
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pingServer(int ip, int port, Pointer<ISteamMatchmakingPingResponse> pRequestServersResponse)
→ HServerQuery
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playerDetails(int ip, int port, Pointer<ISteamMatchmakingPlayersResponse> pRequestServersResponse)
→ HServerQuery
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refreshQuery(HServerListRequest hRequest)
→ void
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refreshServer(HServerListRequest hRequest, int iServer)
→ void
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releaseRequest(HServerListRequest hServerListRequest)
→ void
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requestFavoritesServerList(AppId iApp, Pointer<Pointer<MatchMakingKeyValuePair>> ppchFilters, int nFilters, Pointer<ISteamMatchmakingServerListResponse> pRequestServersResponse)
→ HServerListRequest
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requestFriendsServerList(AppId iApp, Pointer<Pointer<MatchMakingKeyValuePair>> ppchFilters, int nFilters, Pointer<ISteamMatchmakingServerListResponse> pRequestServersResponse)
→ HServerListRequest
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requestHistoryServerList(AppId iApp, Pointer<Pointer<MatchMakingKeyValuePair>> ppchFilters, int nFilters, Pointer<ISteamMatchmakingServerListResponse> pRequestServersResponse)
→ HServerListRequest
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requestInternetServerList(AppId iApp, Pointer<Pointer<MatchMakingKeyValuePair>> ppchFilters, int nFilters, Pointer<ISteamMatchmakingServerListResponse> pRequestServersResponse)
→ HServerListRequest
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requestLANServerList(AppId iApp, Pointer<ISteamMatchmakingServerListResponse> pRequestServersResponse)
→ HServerListRequest
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requestSpectatorServerList(AppId iApp, Pointer<Pointer<MatchMakingKeyValuePair>> ppchFilters, int nFilters, Pointer<ISteamMatchmakingServerListResponse> pRequestServersResponse)
→ HServerListRequest
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serverRules(int ip, int port, Pointer<ISteamMatchmakingRulesResponse> pRequestServersResponse)
→ HServerQuery
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