EDenyReason.fromValue constructor
EDenyReason.fromValue(
- int value
Implementation
factory EDenyReason.fromValue(int value) {
switch (value) {
case 0:
return EDenyReason.invalid;
case 1:
return EDenyReason.invalidVersion;
case 2:
return EDenyReason.generic;
case 3:
return EDenyReason.notLoggedOn;
case 4:
return EDenyReason.noLicense;
case 5:
return EDenyReason.cheater;
case 6:
return EDenyReason.loggedInElseWhere;
case 7:
return EDenyReason.unknownText;
case 8:
return EDenyReason.incompatibleAnticheat;
case 9:
return EDenyReason.memoryCorruption;
case 10:
return EDenyReason.incompatibleSoftware;
case 11:
return EDenyReason.steamConnectionLost;
case 12:
return EDenyReason.steamConnectionError;
case 13:
return EDenyReason.steamResponseTimedOut;
case 14:
return EDenyReason.steamValidationStalled;
case 15:
return EDenyReason.steamOwnerLeftGuestUser;
default:
throw UnknownEnumValueException(
"Unknown value for 'EDenyReason'. The value was: '$value'",
);
}
}