ReactiveModelImp<T> class

Inheritance
Implementers
Available extensions

Constructors

ReactiveModelImp({required Object? creator(), required T? initialState, required bool autoDisposeWhenNotUsed, required StateInterceptor<T>? stateInterceptorGlobal})

Properties

autoDisposeWhenNotUsed bool
final
completer Completer?
getter/setter pair
connectionState ConnectionState
no setterinherited
creator Object? Function()
final
customStatus Object?
Custom status of the state. Set manually to mark the state with a particular tag to be used in your logic.
getter/setter pairinherited
error → dynamic
The error
no setterinherited
hasData bool
The state is mutated successfully.
no setteroverride
hasError bool
The stats has error
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
hasObservers bool
Whether the state has listeners or not
no setterinherited
initialSnapState SnapState<T>
no setter
initialState ↔ T?
getter/setter pair
isDone bool
The state is mutated using a stream and the stream is done.
no setteroverride
isIdle bool
The state is initialized and never mutated.
no setteroverride
isInitialized bool
getter/setter pair
isStateInitialized bool
no setteroverride
isWaiting bool
The state is waiting for and asynchronous task to end.
no setteroverride
isWaitingToInitialize bool
getter/setter pair
mockableCreator Object? Function()
no setter
observerLength int
no setter
oldSnapState SnapState<T>?
no setter
removeFromReactiveModel VoidCallback?
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
snapState SnapState<T>
A snap representation of the state
no setteroverride
snapValue SnapState<T>
getter/setter pair
state ↔ T
The current state
getter/setter pairoverride
stateAsync Future<T>
The current Async state
getter/setter pairoverride
stateInterceptorGlobal StateInterceptor<T>?
final
subscription StreamSubscription?
It is not null if the state is waiting for a Future or is subscribed to a Stream
getter/setter pairinherited

Methods

addCleaner(VoidCallback listener) VoidCallback
Add a callback to be executed when the state is disposed of.
inherited
addObserver({required ObserveReactiveModel listener, bool shouldAutoClean = false, bool isSideEffects = true}) VoidCallback
Add observer to this state.
inherited
cleanState() → void
Clean the state
inherited
dispose() → void
Dispose the state
override
disposeIfNotUsed() → void
Dispose the state if it has no listener
override
initialize() → void
initializeState() FutureOr<T?>
Initialize the state
inherited
interceptState(SnapState<T> snap, StateInterceptor<T>? stateInterceptor) SnapState<T>?
middleSetCreator(StateStatus status, Object? result) → void
middleSetState(StateStatus status, Object? result, {SideEffects<T>? sideEffects, StateInterceptor<T>? stateInterceptor, bool shouldOverrideDefaultSideEffects(SnapState<T>)?}) → dynamic
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notify({SnapState<T>? nextSnap, SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) bool
Notify observers
override
onAll<R>({R onIdle()?, required R onWaiting()?, required R onError(dynamic error, VoidCallback refreshError)?, required R onData(T data)}) → R
Listen to the injected Model and rebuild when it emits a notification.
inherited
onOrElse<R>({R onIdle()?, R onWaiting()?, R onError(dynamic error, VoidCallback refreshError)?, R onData(T data)?, required R orElse(T data)}) → R
Listen to the injected Model and rebuild when it emits a notification.
inherited
onStateInitialized() → void
rebuildState() → void
refresh() Future<T?>
Refresh the Injected state. Refreshing the state means reinitialize it and reinvoke its creation function and notify its listeners.
override
resetDefaultState() → void
setState(Object? mutator(T s), {SideEffects<T>? sideEffects, StateInterceptor<T>? stateInterceptor, bool shouldOverrideDefaultSideEffects(SnapState<T> snap)?, int debounceDelay = 0, int throttleDelay = 0}) Future<T?>
Mutate the state of the model and notify observers.
override
setStateNullable(Object? mutator(T? s), {required void middleSetState(StateStatus, dynamic result), required StackTrace? stackTrace}) FutureOr<T?>
setToHasData(dynamic data, {SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) → void
Set the state to the data status
override
setToHasError(dynamic error, {StackTrace? stackTrace, VoidCallback? refresher, SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) → void
Set the state to the error status
override
setToIsIdle([Object? data]) → void
Set the state to the idle status
override
setToIsWaiting({SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) → void
Set the state to the waiting status
override
toString() String
A string representation of this object.
override
whenConnectionState<R>({R onIdle()?, required R onWaiting()?, required R onError(dynamic error)?, required R onData(T data)}) → R
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited