StateChange class
Represents a change for a StateMachine instance from one state to another. If a payload was supplied when executing the transition, it will be available via payload.
Properties
- from ↔ State
-
State the machine transitioned from.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- payload ↔ dynamic
-
Payload supplied when the transition was called,
if any.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- to ↔ State
-
State the machine transitioned to.
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited