FutureBuilderStateMixin mixin StateX class Using FutureBuilder

Supply a FutureBuilder to a State object.

dartdoc:

Superclass Constraints
Mixin Applications

Properties

buildOverridden bool
A flag noting if the build() function was overridden or not.
no setter
context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
snapshot AsyncSnapshot<bool>?
Supply the AsyncSnapshot
no setter
usingCupertino bool
Is the CupertinoApp being used?
no setter
widget StatefulWidget
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
buildF(BuildContext context) Widget
Implement this function instead of the build() function to utilize a built-in FutureBuilder Widget.
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant StatefulWidget oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Clean up
override
initAsync() Future<bool>
You're to override this function and initialize any asynchronous operations
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAsyncError(FlutterErrorDetails details) → void
Supply an 'error handler' routine if something goes wrong in the corresponding runAsync() or initAsync() routine.
onSplashScreen(BuildContext context) Widget?
Supply a 'splash screen' while the FutureBuilder is processing.
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
runAsync() Future<bool>
Run the StateX object's initAsync() function Override this function to repeatedly run initAsync()
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited