Entity class
Entity annotation is used on a class to let ObjectBox know it should store it - making the class a "persistable Entity".
This annotation is matched by ObjectBox code generator when you call
pub run_build_runner build
. The generator creates objectbox.g.dart
with
all the binding code necessary to store the class in the database.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- realClass → Type?
-
Actual type this entity represents. ObjectBox will use it instead of the
@Entity()
-annotated class's name. For example:final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- uid → int?
-
ObjectBox keeps track of entities and properties by assigning them unique
identifiers, UIDs, during the code-generation phase. All those UIDs are
stored in a file objectbox-model.json in your package and are looked up by
name. If the name changes a new uid is assigned, effectively creating a
new Entity in the database.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited