render method
void
render(
- RenderState renderState
Renders this display object with the given renderState
.
The display object is rendered without its filters.
Implementation
void render(RenderState renderState) {
var renderContext = renderState.renderContext;
var globalAlpha = renderState.globalAlpha;
var globalMatrix = renderState.globalMatrix;
var particle = _rootParticle;
// renderState.renderQuad(_renderTextureQuads[0].renderTexture.quad);
if (renderContext is RenderContextCanvas) {
var context = renderContext.rawContext;
renderContext.setTransform(globalMatrix);
renderContext.setAlpha(globalAlpha);
for (int i = 0; i < _particleCount; i++) {
particle = particle!._nextParticle;
particle!._renderParticleCanvas(context);
}
} else if (renderContext is RenderContextWebGL) {
var renderTextureQuad = _renderTextureQuads[0];
var renderProgram = renderContext.getRenderProgram(
r'$ParticleRenderProgram', () => _ParticleRenderProgram());
renderContext.activateRenderProgram(renderProgram);
renderContext.activateRenderTexture(renderTextureQuad.renderTexture);
renderProgram.globalMatrix = globalMatrix;
for (int i = 0; i < _particleCount; i++) {
particle = particle!._nextParticle;
particle!._renderParticleWegGL(renderProgram);
}
}
}