ParticleEmitter constructor
ParticleEmitter(
- Map config
Implementation
ParticleEmitter(Map config) {
_rootParticle = _Particle(this);
_lastParticle = _rootParticle;
_emissionTime = 0.0;
_frameTime = 0.0;
_particleCount = 0;
for (int i = 0; i < 32; i++) {
_renderTextureQuads
.add(_renderTexture.quad.cut(Rectangle(i * 32, 0, 32, 32)));
}
updateConfig(config);
}