hitTestInput method
Evaluates this display object to see if the coordinates localX
and
localY
are inside this display object.
If the coordinates are inside, this display object is returned; null otherwise.
localX
and localY
are relative to to the origin (0,0) of this
display object (local coordinates).
Implementation
@override
DisplayObject? hitTestInput(num localX, num localY) {
final hitArea = this.hitArea;
final graphics = _graphics;
DisplayObject? target;
if (hitArea != null) {
final point = Point<num>(localX, localY);
localToGlobal(point, point);
hitArea.globalToLocal(point, point);
target = hitArea.hitTestInput(point.x, point.y);
return target != null ? this : null;
}
target = super.hitTestInput(localX, localY);
if (target == null && graphics != null) {
target = graphics.hitTest(localX, localY) ? this : null;
}
return target;
}