intersection method
Computes the intersection of this
and other
.
The intersection of two axis-aligned rectangles, if any, is always another axis-aligned rectangle.
Returns the intersection of this and other
, or null
if they don't
intersect.
Implementation
@override
Rectangle<T> intersection(math.Rectangle<T> rect) {
final rLeft = max(left, rect.left);
final rTop = max(top, rect.top);
final rRight = min(right, rect.right);
final rBottom = min(bottom, rect.bottom);
return Rectangle<T>(rLeft, rTop, rRight - rLeft as T, rBottom - rTop as T);
}