Mesh constructor

Mesh(
  1. BitmapData bitmapData,
  2. int vertexCount,
  3. int triangleCount
)

Create a new Mesh with vertexCount vertices and triangleCount triangles.

Implementation

Mesh(this.bitmapData, this.vertexCount, this.triangleCount)
    : indexCount = triangleCount * 3,
      ixList = Int16List(triangleCount * 3),
      vxList = Float32List(vertexCount * 4);