Mesh constructor
Mesh(
- BitmapData bitmapData,
- int vertexCount,
- int triangleCount
Create a new Mesh with vertexCount vertices and triangleCount triangles.
Implementation
Mesh(this.bitmapData, this.vertexCount, this.triangleCount)
: indexCount = triangleCount * 3,
ixList = Int16List(triangleCount * 3),
vxList = Float32List(vertexCount * 4);