advanceTime method

  1. @override
bool advanceTime(
  1. num time
)
override

This method is called by the Juggler with the time past since the last call.

Returns true as long as this Animatable is not completed; false if it is completed.

Implementation

@override
bool advanceTime(num time) {
  _elapsedTime += time;
  _elapsedTimeChangedEvent.add(_elapsedTime);

  // Call advanceTime of current animatables.
  // Do not call advanceTime of newly added animatables.

  _AnimatableLink? link = _firstAnimatableLink;
  _AnimatableLink? lastLink = _lastAnimatableLink;

  while (identical(link, lastLink) == false) {
    final animatable = link?.animatable;
    if (animatable == null) {
      final nextLink = link?.nextAnimatableLink;
      link?.animatable = nextLink?.animatable;
      link?.nextAnimatableLink = nextLink?.nextAnimatableLink;

      if (identical(nextLink, lastLink)) lastLink = link;
      if (identical(nextLink, _lastAnimatableLink)) {
        _lastAnimatableLink = link!;
      }
    } else if (animatable.advanceTime(time) == false) {
      link?.animatable = null;
    } else {
      link = link?.nextAnimatableLink;
    }
  }

  return true;
}