isForwardFacing property

bool isForwardFacing

Implementation

bool get isForwardFacing {
  final matrix = globalTransformationMatrix3D;

  final num m00 = matrix.m00;
  final num m10 = matrix.m10;
  final num m30 = matrix.m30;
  final num m01 = matrix.m01;
  final num m11 = matrix.m11;
  final num m31 = matrix.m31;
  final num m03 = matrix.m03;
  final num m13 = matrix.m13;
  final num m33 = matrix.m33;

  final num x1 = (0.0 + m30) / (0.0 + m33);
  final num y1 = (0.0 + m31) / (0.0 + m33);
  final num x2 = (m00 + m30) / (m03 + m33);
  final num y2 = (m01 + m31) / (m03 + m33);
  final num x3 = (m10 + m30) / (m13 + m33);
  final num y3 = (m11 + m31) / (m13 + m33);

  return x1 * (y3 - y2) + x2 * (y1 - y3) + x3 * (y2 - y1) <= 0;
}