height property Null safety

num height

The height of this display object with the applied transformation.

Setting the height may change the scaleX, scaleY, skewX and skewY properties, depending on the previously applied transformation.


num get height => boundsTransformed.height;
void height=(num value)


set height(num value) {
  final bounds = this.bounds;
  final matrix = transformationMatrix;
  final boundsTransformed = matrix.transformRectangle(bounds, bounds);
  final scale = value / boundsTransformed.height;
  final mb = scale.isFinite ? matrix.b * scale : 0.0;
  final md = scale.isFinite ? matrix.d * scale : 1.0;
  _reverseMatrix(matrix.a, mb, matrix.c, md);