setPixel32 method
Draw an RGBA pixel at the given coordinates.
setPixel32 updates the underlying texture. If you need to make multiple calls, use BitmapDataUpdateBatch instead.
Implementation
void setPixel32(num x, num y, int color) {
final updateBatch = BitmapDataUpdateBatch(this);
updateBatch.setPixel32(x, y, color);
updateBatch.update();
}