setPixel method

void setPixel(
  1. num x,
  2. num y,
  3. int color
)

Draw an RGB pixel at the given coordinates.

setPixel updates the underlying texture. If you need to make multiple calls, use BitmapDataUpdateBatch instead.

Implementation

void setPixel(num x, num y, int color) {
  final updateBatch = BitmapDataUpdateBatch(this);
  updateBatch.setPixel32(x, y, color | 0xFF000000);
  updateBatch.update();
}