RigidBody class final
Handle for a body owned by a PhysicsWorld.
The body settings remain available for reset logic and application metadata. The live transform and velocities must be read from the owning world.
Constructors
- RigidBody({required BodyId id, required RigidBodySettings settings})
-
Creates a body handle from its native
idand originalsettings.const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → BodyId
-
Identifier used for native world operations.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- settings → RigidBodySettings
-
Immutable settings used when the body was created.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited