RigidBody class final

Handle for a body owned by a PhysicsWorld.

The body settings remain available for reset logic and application metadata. The live transform and velocities must be read from the owning world.

Constructors

RigidBody({required BodyId id, required RigidBodySettings settings})
Creates a body handle from its native id and original settings.
const

Properties

hashCode int
The hash code for this object.
no setterinherited
id BodyId
Identifier used for native world operations.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
settings RigidBodySettings
Immutable settings used when the body was created.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited