shadows static method
Implementation
static String shadows(DesignTokens tokens) {
final r = tokens.recipe;
return '''
import 'package:flutter/material.dart';
import 'app_colors.dart';
/// Shadow recipes. Prefer [AppShadowTheme] from the current [ThemeData].
class AppShadows {
AppShadows._();
static List<BoxShadow> get flat => const <BoxShadow>[];
static const List<BoxShadow> low = <BoxShadow>[
BoxShadow(
color: AppColors.shadowDark,
offset: Offset(0, ${r.shadowOffset}),
blurRadius: ${r.shadowBlur},
spreadRadius: ${r.shadowSpread},
),
];
static const List<BoxShadow> medium = <BoxShadow>[
BoxShadow(
color: AppColors.shadowDark,
offset: Offset(0, ${r.shadowOffset + 2}),
blurRadius: ${r.shadowBlur + 4},
spreadRadius: ${r.shadowSpread},
),
];
static const List<BoxShadow> high = <BoxShadow>[
BoxShadow(
color: AppColors.shadowDark,
offset: Offset(0, ${r.shadowOffset + 4}),
blurRadius: ${r.shadowBlur + 10},
spreadRadius: ${r.shadowSpread},
),
];
static const List<BoxShadow> floating = high;
static const List<BoxShadow> neoRaised = <BoxShadow>[
BoxShadow(
color: AppColors.shadowLight,
offset: Offset(-${r.neoOffset}, -${r.neoOffset}),
blurRadius: ${r.neoBlur},
),
BoxShadow(
color: AppColors.shadowDark,
offset: Offset(${r.neoOffset}, ${r.neoOffset}),
blurRadius: ${r.neoBlur},
),
];
static const List<BoxShadow> neoInset = <BoxShadow>[
BoxShadow(
color: AppColors.shadowDark,
offset: Offset(${r.neoOffset / 2}, ${r.neoOffset / 2}),
blurRadius: ${r.neoBlur / 2},
),
BoxShadow(
color: AppColors.shadowLight,
offset: Offset(-${r.neoOffset / 2}, -${r.neoOffset / 2}),
blurRadius: ${r.neoBlur / 2},
),
];
static const List<BoxShadow> hardOffset = <BoxShadow>[
BoxShadow(
color: AppColors.textPrimary,
offset: Offset(${r.hardShadowOffset}, ${r.hardShadowOffset}),
blurRadius: 0,
),
];
static const List<BoxShadow> clay = <BoxShadow>[
BoxShadow(
color: AppColors.shadowDark,
offset: Offset(0, ${r.shadowOffset}),
blurRadius: ${r.shadowBlur},
spreadRadius: ${r.shadowSpread},
),
BoxShadow(
color: AppColors.shadowLight,
offset: Offset(0, -${r.shadowOffset / 2}),
blurRadius: ${r.shadowBlur / 2},
),
];
}
''';
}