createShader static method

Shader createShader(
  1. double x,
  2. double y,
  3. List<Color>? colors, {
  4. double? angle,
})

Implementation

static Shader createShader(
    double x,
    double y,
    List<Color>? colors, {double? angle,}) {
    return LinearGradient(
        tileMode: TileMode.clamp,
        begin: Alignment.topLeft,
        end: Alignment.bottomRight,
        colors: colors ??
            [
                const Color(0xff2BCEFF).withOpacity(0.3),
                const Color(0xff0976E3).withOpacity(0.3),
            ],
    ).createShader(
        Rect.fromCircle(center: Offset(x, y), radius: 50.0),
    );
}