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Squadron - Multithreading and worker pools in Dart

Offload CPU-bound and long running tasks and give your apps some air!

Works everywhere: desktop, server, device, browser.

Supports native, JavaScript & Web Assembly platforms.

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View latest documentation on GitHub

Test Console available on GitHub Pages

Getting Started

  1. Update your pubspec.yaml file to add dependencies to Squadron and squadron_builder + build_runner:
dependencies:
  squadron: ^7.1.0
  # ...

dev_dependencies:
  build_runner:
  squadron_builder: ^7.1.0
  # ...
  1. Have dart download and install the dependencies:
dart pub get

Implementing a Service

Create a class containing the code you intend to run in a dedicated thread and make sure you provide squadron annotations:

  • use SquadronService for the class;

  • use SquadronMethod for the methods you want to expose.

Service methods must return a Future<T>, a FutureOr<T>, or a Stream<T>.

// file hello_world.dart
import 'dart:async';

import 'package:squadron/squadron.dart';

import 'hello_world.activator.g.dart';
part 'hello_world.worker.g.dart';

@SquadronService(baseUrl: '~/workers', targetPlatform: TargetPlatform.vm | TargetPlatform.web)
// or @SquadronService(baseUrl: '~/workers', targetPlatform: TargetPlatform.all)
base class HelloWorld {
  @SquadronMethod()
  FutureOr<String> hello([String? name]) {
    name = name?.trim() ?? 'World';
    return 'Hello, $name!';
  }
}

Generating the Worker and WorkerPool code

Have squadron_builder generate the code with the following command line:

dart run build_runner build

This command will create the worker and worker pool from your service: HelloWorldWorker and HelloWorldWorkerPool.

Workers and worker pools generated by squadron_builder implement the same interface as the original service and proxy all method calls to an instance of the service running in its own thread.

Spawning a Worker

In your program, you can instantiate a Worker (or a WorkerPool if you need more threads) and use it just as you would use your original service.

Make sure you stop the workers and pools before exiting your program. Failure to do so will let your program run forever.

// file main.dart
import 'package:squadron/squadron.dart';

import 'hello_world.dart';

void main() async {
  final worker = HelloWorldWorker();
  try {
    // Squadron will start the worker for you so you don't have to call worker.start()
    final message = await worker.hello();
    print(message);
  } finally {
    // make sure the worker is stopped when the program terminates
    worker.stop();
  }
}

Building for the Web

You must compile your code to JavaScript or Web Assembly if your app is designed to run in a browser.

dart compile js ".\src\lib\hello_world.web.g.dart" -o "..\web\workers\hello_world.web.g.dart.js"
dart compile wasm ".\src\lib\hello_world.web.g.dart" -o "..\web\workers\hello_world.web.g.dart.wasm"

When compiling to only one of Javascript or Web Assembly, you must make sure your service @SquadronService() annotation only references the corresponding TargetPlatform.js or TargetPlatform.wasm.

You can also compile for both targets: at runtime, Squadron will use the workers matching your app's platform. In that case, make sure your service annotation targets platforms TargetPlatform.js | TargetPlatform.wasm or shortcut TargetPlatform.web.

Multithreading Constraints

There are a few constraints to multithreading in Dart:

  • Dart threads do not share memory: values passed from one side to the other will typically be cloned. Depending on the implementation, this can impact performance.

  • Service methods arguments and return values need to cross thread-boundaries: on Web platforms, the Dart runtime delegates this to the browser which is not aware of Dart's type-system. Extra-work is necessary to recover strongly-typed data on the receiving-end.

Data sent through Squadron are handled as dynamic types: to recover strong types and guarantee type-safety in your code, Squadron provides Converters to "convert" data on the receiving-end:

  • native platforms use a CastConverter that will try its best to just cast data and avoid inspecting collection contents. This may not always be possible and it could impact performance.

  • on Web platforms, objects sent to/from a Web Worker leave Dart's realm when they go through the browser's postMessage() function, losing their Dart type in the process. They must therefore re-enter Dart's type-system on the receiving end. Squadron provides a CastConverter (converting data as well as items in List/Set/Map objects) and a NumConverter (adding special handling for int/double values) depending on the underlying runtime (JavaScript or Web Assembly).

Native Platforms

On native platforms, it is generally safe to not bother about custom types and cloning. The Dart VM will take care of copying data when necessary, optimize data-transfer when possible (eg. Strings do not require copying), and object types are retained.

There are a few constraints on what type of data can be transferred, please refer to SendPort.send() documentation for more information.

On native platforms, Squadron uses a default CastConverter that will try to simply cast data on the receiving end.

However, when there are nested conversions (eg. list<T>(nestedConversion)), casting is only possible when the nested conversion is the identity ((x) => x as T). In other situations, the conversion must be applied and this could impact performance in complex data structures (such as maps / lists). See Optimizing Conversions for more information.

Web Platforms

Web platforms have stronger constraints when it comes to transferable objects: for more information, please refer to Transferable objects documentation or the HTML specification for transferable objects. There may also be differences between browser flavors and versions.

On Web plaforms, Squadron uses a default CastConverter (JavaScript runtime) or NumConverter (Web Assembly runtime). One of the key differences between Dart, Web Assembly and JavaScript is number handling: JavaScript only really knows double numbers whereas Dart and Web Assembly support int and double as different types. As a result, on JavaScript platforms, Dart's int is actually a subtype of double and special care is required when transfering numbers: on Web Assembly platforms, the receiving-end may receive int values as double and require a conversion back to int.

More importantly, custom-types will require marshaling so they can be transferred across worker boundaries. Squadron is not too opinionated and there are various ways to achieve this: eg. using JSON (together with json_serializer for instance), by implementing marshal()/unmarshal() or toJson()/fromJson() methods in your data classes, or by using Squadron marshalers.

Here's an example of a Person class, and a Squadron PersonMarshaler to serialize/deserialize instances of Person:

class Person {
  Person(this.firstName, this.lastName, this.dateOfBirth);

  String firstName;
  String lastName;
  final DateTime dateOfBirth;
}

class PersonMarshaler implements GenericMarshaler<Person> {
  const PersonMarshaler();

  @override
  dynamic marshal(Person data, [MarshalingContext? context]) => [
    data.firstName,
    data.lastName,
    data.dateOfBirth.millisecondsSinceEpoch,
  ];

  @override
  Person unmarshal(dynamic data, [MarshalingContext? context]) {
    data as List;
    // while the entry produced by `marshal` is an `int`,
    // it could require conversion e.g. with Wasm workers
    // where `int` values are actually transferred as `double`
    final dob = context.converter.value<int>()(data[2]);
    return Person(data[0], data[1], dob);
  }
} 

squadron_builder implements proper conversion in and out when generating the code for PersonServiceWorker. You only need to apply the marshaler by annotating Person parameters and/or return values:

@SquadronService(baseUrl: '~/workers', targetPlatform: TargetPlatform.web)
base class PersonService {
  @SquadronMethod()
  FutureOr<double> getAge(@PersonMarshaler() Person p) {
    final now = DateTime.now(), dob = p.dateOfBirth;
    final today = DateTime(now.year, now.month, now.day);
    DateTime lastBirthday, nextBirthday;
    lastBirthday = DateTime(today.year, dob.month, dob.day);
    if (lastBirthday.isAfter(today)) {
      nextBirthday = lastBirthday;
      lastBirthday = DateTime(nextBirthday.year - 1, dob.month, dob.day);
    } else {
      nextBirthday = DateTime(lastBirthday.year + 1, dob.month, dob.day);
    }
    final years = lastBirthday.year - dob.year;
    final sinceLast = today.difference(lastBirthday).inDays;
    final toNext = nextBirthday.difference(lastBirthday).inDays;
    return years + sinceLast / toNext;
  }
}

Even easier, just annotate the Person class with the marshaler!

@PersonMarshaler()
class Person {
  // ...
}

Optimizing Conversions

As stated in a previous paragraph, code designed to run only on native platforms should not worry about data conversion. Because Squadron native workers share the same code and execute in Isolates running in the same Dart VM, they never leave Dart's type-system. Data sent through Squadron is promoted from dynamic back to strong-types by simple cast operations.

On Web platforms, things are different because the data was handed over to the browser which doesn't know anything about Dart types:

  • bool and String: casting is enough to re-enter Dart's type system (handled by CastConverter).

  • int and double: integers may be received as floating points numbers; in JavaScript runtimes, int is a subtype of double and casting is enough (handled by CastConverter); in Web Assembly runtimes, integer values may be received as a double and require conversion back to int (handled by NumConverter).

  • List, Set and Map: these objects are received as List<dynamic>, Set<dynamic> and Map<dynamic, dynamic>. Item, key and value types are systematically lost. Type-casting is not enough and would always fail with a TypeError. Additional processing is required from the converter.

To handle collections as efficiencly as possible, converters provided by Squadron optimize the process when the item type is a base type that can be handled by a simple cast. Eg. when a service method works with a List<String>, it is received as a List<dynamic> and will be "promoted" back to List<String> by simply calling list.cast<String>() (same for Set). For Map<K, V> objects where K and V are base types, the received Map<dynamic, dynamic> will be cast back to Map<K, V> with map.cast<K, V>(). In these scenarios, cast operations are deferred until items are accessed. Dart's static type-safety checks should guarantee success of cast operations.

When collections contain elements that cannot be cast, additional processing is required.

Web Assembly workers requires extra-care: starting from version 7.0, Squadron has implemented custom versions of package:web's jsify and dartify functions to better work with Squadron's NumConverter. This implementation helps handle the int/double issue (see issue #55203) as well as the stringified-keys issue in maps (see issue #57113).

While casting should be enough (and hopefully not too expensive) on VM platform, it will not be the case on Web platforms where performance might be impacted. For instance, when working with large collections or complex structures such as nested lists/maps, the conversion process may require inspecting all list items or map keys & values. It can be optimized in various ways, eg. a large list of integers could be handled via a Int32List that will travel to/from workers via a (hopefully efficient) byte buffer.

Marshaling

Converters only take care of base types (strings, numbers, booleans, lists, maps and sets as well as Dart's typed data and BigInt). The default behavior for other types is to simply cast the dynamic value to the specified type, whether they're Dart types such as DateTime or Duration, or custom types that you or a third-party package implemented.

But casting will only work on native Dart VM. On browser platforms, custom objects must be serialized when sent and deserialized when received. Squadron provides SquadronMarshaler<T, S> for you to implement your own marshaler:

  • S marshal(T data, [MarshalingContext? context]): implement this method to serialize an instance of T to something that can be transfered, for instance a List;

  • T unmarshal(S data, [MarshalingContext? context]): implement this method to deserialize from S and back to T.

unmarshal(marchal(obj)) should produce an instance of T that is functionaly equivalent to the original instance obj.

For instance, given the following class:

class Car {
  Car(this.color, this.price, this.engine);

  final String color;
  final double price;
  final Engine engine;
}

enum Engine { gaz, diesel, electric }

A marshaler could be implemented as:

// for use as an annotation
const carMarshaler = CarMarshaler();

class CarMarshaler implements SquadronMarshaler<Car, List> {
  const CarMarshaler();

  List marshal(Car data, [MarshalingContext? context]) => [
      data.color, // color at index 0
      data.price, // price at index 1
      data.engine.index, // engine at index 2
    ];

  Car unmarshal(List data, [MarshalingContext? context]) {
    final price = context.converter.value<double>()(data[1]);
    final engineIndex = context.converter.value<int>()(data[2]);
    return Car(
      data[0],
      price,
      Engine.values[engineIndex]),
    );
  }
}

squadron_builder generates code using the marshaler annotation you provide in your service implementation:

@SquadronService()
class CarService {
  @serviceMethod
  @carMarshaler
  FutureOr<Car?> buy(double cash, String color) { /* ... */ }

  @serviceMethod
  FutureOr<double> sell(@carMarshaler Car car) { /* ... */ }
}

Alternatively, if you own the target class, you can also simply annotate it:

@carMarshaler
class Car {
  // ...
}

@SquadronService()
class CarService {
  @serviceMethod
  FutureOr<Car> buy(double cash, String color) { /* ... */ }

  @serviceMethod
  FutureOr<double> sell(Car car) { /* ... */ }
}

If your application is designed to run both on native and Web platforms, it is possible to optimize for VM platforms by providing different marshalers depending on the platform and conditionally import the proper implementation. Eg. on VM platforms, marshalers would mostly be 'no-ops'.

///////////// file car_marshaler.web.dart /////////////
// for use as an annotation
const carMarshaler = _CarMarshaler();

class _CarMarshaler implements SquadronMarshaler<Car, List> {
  const CarMarshaler();

  List marshal(Car data, [MarshalingContext? context]) => [ /* fields */ ];

  Car unmarshal(List data, [MarshalingContext? context]) => Car(/* arguments */);
}


///////////// file car_marshaler.vm.dart /////////////

// for use as an annotation
// IdentityMarshalers do nothing :)
const carMarshaler = IdentityMarshaler<Car>();


///////////// file car.dart /////////////

import 'car_marshaler.web.dart'
  if (dart.library.io) 'car_marshaler.vm.dart';

@carMarshaler
class Car {
  // ...
}

Marshaling Context

Marshalers can work with a MarshalingContext. The marshaling context stores results of marshaling/unmarshaling operations and serves the same result if the same instance is un/marshaled again.

Using a marshaling context guarantees instance identities after transfer. For instance:

class Person {
  Person(this.name, [this.father, this.mother]);

  final String name;
  final Person? father;
  final Person? mother;
}

Person father = Person('Dad'), mother = Person('Mom');
Person me = Person('Me', father, mother);
Person sister = Person('Sister', father, mother);
Person brother = Person('Brother', father, mother);

Without a marshaling context, sending me and brother to a Web worker, will result in different instances of father and mother after un/marshaling. As a result, identical(me.father, brother.father) holds true on the sender side, but false on the receiving end. Using a marshaling context, me.father and brother.father will result in the same instance after un/marshaling.

Marshaling contexts also allow for cyclical references. For instance, adding a children property to the Person class:

class Person {
  /// ...

  final children = <Person>[];
}

// ...
father.children.addAll([me, brother, sister]);
mother.children.addAll([me, brother, sister]);

This creates cyclical references that will fail to marshal unless a marshaling context is used.

Again, Squadron is not opinionated when it comes to serialization: it will try and support you in as many ways as possible. You keep full control over the way you choose to serialize your custom classes. For instance, you may choose to not send children as full Person instances and instead send just some ids or a subset of properties that won't introduce circular dependencies. It's up to you to assess pros and cons and implement your own solution.

For a concrete example, see https://github.com/d-markey/squadron/blob/main/test/worker_services/persons.

Exceptions

Exceptions thrown form a Worker also need to cross thread-boundaries.

You can implement custom exceptions by deriving from WorkerException.

  • Custom exception classes must override the serialize() method to return an array with the exception's properties. The first item must be a code of your choice (refered to as the "Exception Type ID").
  • A static function to deserialize this array and recreate the custom exception will also be required.
  • Finally, an ExceptionManager must be provided to Workers and WorkerPools. The custom exception deserialization function must be registered with the ExceptionManager and associated to the "Exception Type ID".

If an exception occurs in the worker code ("background thread" or callee side), Squadron will serialize it and revive it on the caller side (the "main thread").

Logging

Logging is easy: just use Dart's print() function! There's one caveat when debugging your code in the browser: Web workers are not attached to Dart's debugger, so log messages will end-up in the browser's console.

It is possible to implement a logger and have log messages get redirected to the main thread, which is attached to Dart's debugger. This can be done by using a local worker. For more information, please refer to the local_logger example.

Thanks!

  • Saad Ardati for his patience and feedback when implementing Squadron into his Flutter application.
  • Martin Fink for the feedback on Squadron's first Stream implementation -- this has resulted in huge progress and a major improvement.
  • Klemen Tusar for providing a sample Chopper JSON decoder leveraging Squadron.
  • James O'Leary for sponsorship and contribution, very much appreciated.

Libraries

squadron
version