SpriteTexture constructor

SpriteTexture(
  1. Image image
)

Creates a new texture from an Image object.

var myTexture = new Texture(myImage);

Implementation

SpriteTexture(this.image)
    : size = Size(image.width.toDouble(), image.height.toDouble()),
      trimmed = false,
      rotated = false,
      frame = Rect.fromLTRB(
          0.0, 0.0, image.width.toDouble(), image.height.toDouble()),
      spriteSourceSize = Rect.fromLTRB(
          0.0, 0.0, image.width.toDouble(), image.height.toDouble()),
      pivot = const Offset(0.5, 0.5);